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[GT2] Settings & Setup

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  • Re: Ustawienia do aut z GT 2

    Ja jestem zwolennikiem gry bez cheatów i kodów. A poza tym to mnie tak bardzo nie interesuje te 656 km/h.

    Komentarz


    • Re: Ustawienia do aut z GT 2

      Ja też, ale była tutaj taka zacięta dyskusja że postanowiłem to sprawdzić na wszelki sposób. a hybrydy są fajne tylko do zabawy, ja np te poniżej
      Spójrzcie na wagę i moc tych samochodów.
      Właśnie przeczytałeś mój opis

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      • Re: Ustawienia do aut z GT 2

        Nieźle ,jakim cudem po:

        1.Auta ważą 370KG!
        2.Mają ponad 2500HP!
        3.Jak to się robi?
        Triatlonu LFS na demo < ZAPISY do 30 października!

        Komentarz


        • Re: Ustawienia do aut z GT 2

          za długo by opowiadać...
          Właśnie przeczytałeś mój opis

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          • Re: Ustawienia do aut z GT 2

            Zamieszczone przez WiLkU666
            Nieźle ,jakim cudem po:

            1.Auta ważą 370KG!
            2.Mają ponad 2500HP!
            3.Jak to się robi?
            Poszukaj pod hasłem "hybrydy w GT2"

            Komentarz


            • Re: Ustawienia do aut z GT 2

              wilku pisz na gg, jest pod moim avatarem.
              Właśnie przeczytałeś mój opis

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              • Re: Ustawienia do aut z GT 2

                Porady: (niestety po ang, ale chyba w miare zrozumiale)

                How to begin

                You should consider your priority, what do you want, speed or handling? If you want to tune for handling then you should consider what track you will be using. Different track will need different tuning. If you want to tune for speed then the best place to start is 0-1000m. 0.5 second improvement in 0-1000 usually end up as more than 1 second improvement in track lap time!


                Individual tuning
                SPRING RATE

                Adjust the hardness of the springs. Stiffer springs will make the faster and more responsive cars. However, over-stiffening the springs can make the car very unstable on rough roads. On smooth road however, you can use stiffer springs. You can use damper too smooth the car movement when using stiff spring, use lower damper if you use stiffer spring and finding your car have jerky behaviour.

                You can also use spring rate to balance the car. If you use small spring difference, using stiffer front will create more understeer. If you use big spring difference, using stiffer front will create more oversteer.

                There is optimum spring rate on every car. When you use the optimum spring rate, you will have the best top speed and acceleration spring rate can provide. Usually the value is around 12.0, on few car it can be 20.0.

                PAL and NTSC version have noticably different maximum spring stiffness. PAL version have a lot stiffer spring rate compared to NTSC 1.2 version. If you use PAL version use less than medium spring rate.


                RIDE HEIGHT

                Adjust the height of the car. Lowering the car's height lowers its center of gravity and makes it more stable on the road. However, over-lowering the car causes it to bottom out, which means you can completely go out of control following a jump or particularly vicious bump. This can be balanced by increasing the spring ratio and damper ratio -- race the track continually while adjusting to ensure maximum balance for each particular track. Again, the smoother the track, the lower you can adjust the car.

                You can use ride height to balance the car. Using higher rear will create more oversteer, and using lower rear will create more understeer.


                DAMPER

                Adjust the decreasing strength (dampening ratio) of the damper. The lower the dampers, the less the car reacts to bumps in the road, the looser they are. The higher they are, the more the car reacts to bumps in the road, the snappier and tighter they are. You should use lower value if you use stiff spring or high ride height. Overall use damper value as high as possible where you can still drive with ease. You can use damper to balance the car. If you use small damper difference, using lower front will create more oversteer. If you use big damper difference, using lower front will create more understeer.


                CAMBER

                Adjust the negative camber angle. Setting this wrongly can completely ruin the car's handling, braking and steering. A slight tweak negatively increases the car's stability through corners, but this is offset by loss of braking ability and steering effectiveness.

                Many people use 2.0 for front and 1.0 for rear, the default of FC suspension setting. But many don't realize that using that camber value on default spring rate and ride height is a bit too high. On stock FF car, the car body roll angle would measure at about 1.5 degree front and 1.0 degree rear. So it would be normal if you use 1.5 and 1.0 for camber. But on FF car with 10.0/10.0 spring rate where the body roll would be measured at 0.5 or less degree, using 2.0 camber for front would surely make the car more understeer.

                Camber also not necessarily have to be higher in front. On some car with heavier rear, it should be the rear that need to be higher. In car with RR drivetrain, family wagon and some MR, it is best to use higher rear camber. In most cases, it's best to leave this at 0 (zero) if you are using stiff spring rate or using race car.

                Camber need to be adjusted if you change ride height or spring rate. Because with less body roll you will need less camber. With low spring and high ride height, the camber must be high too, to compensate with more angled body roll. Although you can use camber to balance the car, it is better if you don't.

                If you have understeer problem try using zero camber.

                When drifting camber can be used to create more even grip on sideways. by increasing the camber more than optimum grip, you can reduce the side which has too much grip when sideways. But as always, use this tuning method after you balance the car enough using other suspension.


                TOE

                Adjust the angle the wheel will face. Negative value will make the wheel front facing more out = \ /. Positive value will make the wheel front facing more in = / \. It is better if you don't use toe to balance the car. But you can use it if other balance method do not satisfy you. Balancing the car with different suspension part can result in different feeling.

                For drifting, if you want to easily exit drift use negative toe, and if you want to sustain drift longer use positive toe.


                STABILIZER

                Antiroll bar or swaybar, it is a part to reduce the car roll. You can use stabilizer to balance the car. Using higher front will create more understeer.

                If you want to use overall soft suspension you should at least use higher stabilizer. You can use low stabilizer if you intent to use stiff suspension.

                In real life using stiffer stabilizer will make left and right wheel less independent, that is, when the left wheel meet bump and sent to go up, the right wheel wil follow it more on stiffer stabilizer. The effect of stabilizer in GT2 still not tested yet.


                BRAKE BALANCE CONTROLLER

                You should use brake balance to give the most grip to the tire. If you feel the front tire loosing traction first, you should reduce the front value. If you feel both tire loosing traction, you should reduce both. Start with maximum value for both front and rear, and gradually decrease it based on what tire give up traction first.


                GEAR RATIOS

                If you are too lazy to tune this, just use auto setting to whatever top speed you need. Using the same auto setting in any final drive will give you the same top speed. Using lower final drive have the same effect as using lighter flywheel. If you have acceleration problem with some race car, use higher final drive.

                Short gear is prefered when the car have peaky power curve. You can do this in two ways:

                * move ratio slider to the left for low gear and move ratio slider to the right for high gear
                * using tranny trick, auto (as small as possible) at final drive (as high as possible) and then use final drive (as low as possible), can shorten the gear more. So the 1st gear will have faster, tall, less spin. And last gear will be the same.

                The key to gear tuning is matching the gear to the corner speed or straightaway speed.

                New gear ratio * new final drive * new speed = old gear ratio * old final drive * old speed


                AERODYNAMICS/DOWNFORCE

                Adjust the downforce. Increasing the overall downforce (by adjusting both front and rear by the same amount) essentially makes the car heavier, this making it more stable at higher speeds. However, this increase in "weight" is to the detriment of top-end performance. Lowering the downforce increases top-end performance but makes the car less stable at top speed. Increasing the front downforce alone causes it to oversteer. Increasing the rear downforce causes it to unersteer.


                LSD

                Limiting the speed differences of left and right wheel. Low value make the left and right wheel can have high speed differences, so the car have more free movement. But if one side of the powered wheel loosing traction, the power will be all transfered to that wheel, and if this continue, that wheel will spin. In other word, without using LSD, the power that goes to the left or right wheel can reach 100:0 ratio. By using LSD, the left and right wheel power split will be limited. But limiting power split can also limit the cornering ability of the car.

                * LSD Initial : LSD for no throttle and no braking, cruising or throttle off.
                * LSD Accel. : LSD for throttling condition.
                * LSD Decel. : LSD for braking condition.


                ASCC

                Automatically brake the loosing traction wheel to balance the car. This help controlling the car greatly, but if your car is already balanced, using this can reduce your cornering speed. Only use this to aid uncontrollable car. This option is considered as cheat to some.


                TCSC

                Limit the wheel rotary acceleration to get better wheel traction. Using this can greatly increase the car control and grip. It will increase acceleration and braking when used max. This option is considered as cheat to some.

                Komentarz


                • Re: Ustawienia do aut z GT 2

                  Po co to samo już coś podobnego było opisane ale po polsku w Dziale GT4


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                  • Re: Ustawienia do aut z GT 2

                    Tak KAURIS to bardzo ładnie opisał tutaj

                    Forum dyskusyjne na temat serii Gran Turismo na konsole Sony Playstation. Jeżeli jesteś właścicielem PlayStation 4 (PS4) i posiadasz Gran Turismo Sport (GT Sport) to poczujesz się tutaj jak domu.

                    Komentarz


                    • Re: Ustawienia do aut z GT 2

                      Specjalnie dla Kamis1987 ustawienia dla [R]Integry Type R na 400m:

                      O staaaary. Kiedy to bylo? :mrgreen:

                      Moge ci podac z glowy jakies ustawienia

                      spring rate 16.0/20.0
                      ride height min./min.
                      damper bound 4/5
                      damper rebound 3/4
                      camber 1.8/12.0
                      toe 0.00/0.00
                      stabilizer 7/7

                      Skrzydla na min.

                      LSD
                      49
                      56
                      52


                      Nie wiem jaka ma wysokosc Integra dlatego napisalem "min" czyli obniz ile sie da. Ze skrzynia musisz juz sam poprobowac. Ustaw Final na 2.500 i Auto na jakies... 18. Jesli bedzie za duzo to zmniejszaj po jednym auto setup. Aha... czas jest na MT. Musisz krecic do samego konca skali az do odciecia... tylko wtedy wycisniejsz z Integry cala moc. Tak wynika z przebiegu mocy... Szczyt mocy osiaga daleko na czerwonym polu, tam gdzie automat nigdy nie dochodzi. Zobacz sobie gdy wejdziesz do ustawien przed wyscigiem :wink:

                      Komentarz


                      • Re: Ustawienia do aut z GT 2

                        Podziekował Pytanie zadawałem jak jeszcze grałem w GT1 i do GT1 były mi potrzebne ustawienia. Niedawno je skończyłem Teraz zrobiłem przesiadke na GT2 i dalej jazdaaaaaaaa

                        Komentarz


                        • Re: Ustawienia do aut z GT 2

                          STP TAISAN VIPER '99

                          Sp. R. - 15.0/12.5
                          R.H. - 65/65
                          D.B. - 1/1
                          D.R. - 1/1
                          C. - 2.0/3.0
                          T. - 0.00/0.00
                          St. - 5/5

                          Skrzynia:
                          Najpierw Autosetup - 14
                          1 - 3.853
                          2 - 2.558
                          3 - 1.838
                          4 - 1.401
                          5 - 1.124
                          6 - 0.916
                          Final - 3.200

                          Downforce: 0.35/0.63
                          LSD:
                          Ini - 35
                          Acc - 55
                          Dec - 55
                          Są to ustawienia, na których mnie najlepiej się nim jeździ i proszę na mnie nie krzyczeć tylko samemu zmienić parametr, który wam nieodpowiada.
                          Gram w GT już 15 lat

                          Komentarz


                          • Re: Ustawienia do aut z GT 2

                            Gdyby ktos pytal o systemy to zamieszczam wytlumaczenie.

                            Yaw Control System: rozdzial momentu obrotowego pomiedzy
                            prawe i lewe napedzane kola. Zwieksza sterownosc, samochod moze
                            szybciej pokonywac zakrety, ale moze to zwiekszyc boksowanie kol,
                            przez to utrate przyczepnosci.

                            Active Stability Controller: kontrola sily hamowania na wszystkich
                            kolach, powoduje zwiekszenie stabilnosci samochodu i zredukowanie
                            utraty przyczepnosci.

                            TCS Controller:
                            kontrola trakcji, redukcja poslizgu przy przyspieszaniu,
                            skrecaniu i hamowaniu, zapobiega boksowaniu kol poprzez zredukowanie
                            mocy podawanej na kolo, ktore akurat traci przyczepnosc

                            Komentarz


                            • Re: Ustawienia do aut z GT 2

                              TOM's Angel T01

                              Ustawienia na Apricot Hill Endurace:
                              -opony Normal
                              -NA Tune Stage 3
                              -full tuning (czesci niepodnoszace mocy)

                              Suspension:
                              15.1 / 19.0
                              85 / 130
                              5 / 7
                              4 / 5
                              1.7' / 0.6'
                              +0.20 / -0.20
                              7 / 7

                              Brakes
                              24 / 24

                              Gear Box
                              Final 5.500
                              AUTO 9

                              LSD
                              50
                              56
                              52


                              moc: 202hp
                              waga: 644kg
                              naped: MR

                              Auto prowadzi sie swietnie. Przeznaczone raczej dla zaawansowanych graczy. Przyjemnosc z jazdy... 9+.

                              Komentarz


                              • Re: Ustawienia do aut z GT 2

                                [R] Mazda RX-7 GT-C LM Edition
                                558hp / 7000
                                596Nm / 6500
                                950kg FR


                                Opony: Super Softs

                                Suspension:

                                16.7 / 18.1
                                85 / 130
                                5 / 7
                                3 / 6
                                1.5' / 0.5'
                                +0.20 / -0.20
                                7 / 7

                                Gear:
                                Final 5.500
                                AUTO 30

                                Aerodynamics:
                                0.62 / 0.95

                                LSD
                                51
                                56
                                55



                                GT-C LM Edition to moje drugie ulubione autko w GT2, zaraz po S2000GT1. Auto jest pieeekielnie szybkie. Czasy bardzo podobne do tych, ktore uzyskuje S2000GT1, a czasem nawet lepsze. Dlaczego AUTO SETUP 30? Ano dlatego, ze GT-C kreci sie do prawie 9000rpm, a tam mocy ni widu, ni slychu. Dlatego, zeby wykorzystac moc i moment obrotowy jednostki, trzeba wydluzyc max skrzynie biegow. Samochod wyraznie szybciej jedzie, przyspiesza i osiaga wyzsze predkosci na prostych. Kolejny plus to plynnosc przyspieszania. Dzieki temu nie palimy gumy w zakretach i na wyjsciu z nich.

                                A tu kilka czasow na potwierdzenie mozliwosci tego niepozornego autka:
                                Laguna Seca: 1.10,220
                                Deep Forest: 1.03,954
                                Midfield Raceway: 1.01,160
                                Apricot Hill: 1.08,110
                                Red Rock Valley: 1.03,397

                                Komentarz

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